1.
Fungsi
dasar untuk Translasi (perubahan Posisi) objek
·
GLAPI void APIENTRY glTranslated(
GLdouble x, GLdouble y, GLdouble z );
·
GLAPI void APIENTRY glTranslatef(
GLfloat x, GLfloat y, GLfloat z );
2.
Fungsi
dasar untuk Rotasi objek
· GLAPI
void APIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
·
GLAPI void APIENTRY glRotatef( GLfloat
angle, GLfloat x, GLfloat y, GLfloat z );
3.
Fungsi dasar untuk skala (perubahan ukuran)
objek
·
void APIENTRY glScaled( GLdouble x,
GLdouble y, GLdouble z );
·
GLAPI void APIENTRY glScalef( GLfloat x,
GLfloat y, GLfloat z );
Yuk Membuat Bendera
Syntax
#include <stdlib.h>
#include <glut.h>
void garisBantu(int x, int y){
glBegin(GL_LINES);
glVertex2i(320,0);
glVertex2i(-320,0);
glVertex2i(0,320);
glVertex2i(0,-320);
glEnd();
}
void drawQuad(){
glBegin(GL_QUADS);
glVertex2f(0.,0.);
glVertex2f(0.,20.);
glVertex2f(90.,20.);
glVertex2f(90.,0.);
glEnd();
}
void renderScene(void){
glClear(GL_COLOR_BUFFER_BIT);
garisBantu(320,0);
garisBantu(0,320);
glColor3f(1.,1.,1.);
drawQuad();
glTranslatef(0,20,0);
glColor3f(1.,0.,0.);
drawQuad();
glFlush();
}
void main(int argc, char **argv){
glutInit(&argc,
argv);
glutInitDisplayMode(GLUT_DEPTH
| GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(100,100);
glutInitWindowSize(480,480);
glutCreateWindow("Novia Dimas");
gluOrtho2D(-320.,320.,-320.,320.);
glutDisplayFunc(renderScene);
glutMainLoop();
Output
}

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